NEWS

Skill Balance Update
4/23/2020

Skill Balance Update

Skill Balance Update

Several classes get an update to their skills in this major update! Find your class below to check out what's been changed!

First Classes

Acolyte

Acolyte

Blessing
• Hit increased by 2 per skill level

Increase Agility
• Attack speed increased per skill level
• Delay after attack reduced by 1%

Angelus
• Max HP increased by 50 per skill level

Holy Light
• Fixed casting time and variable casting time reduced by 50%

 

Mage

Mage

Fire Bolt/ Cold Bolt/ Lightning Bolt
• Fixed casting time increased to 1.2 seconds (previously 0.88 seconds) starting at Level 10
• Variable casting time reduced to 3.2 seconds (previously 3.52 seconds) starting at Level 10
• Delay after skill heavily reduced

Thunderstorm
• Fixed casting time reduced to 1.5 seconds (previously 1.6 seconds) starting at Level 10.
• Variable casting time reduced to 4.5 seconds (previously 6.4 seconds) starting at Level 10.

Fire Ball
• Fixed casting time and variable casting time at Levels 1-5 is changed to match that of Level 6-10 (0.2/0.8 seconds, respectively)
• Delay after skill reduced to 0.7 seconds at every skill level

Soul Strike
• Delay after skill is 1.4 seconds on every skill level (reduced from 2.5 seconds to 1.4 seconds at Level 10).

Frost Diver
• Delay after skill reduced to 0.5 seconds (previously 1.5 seconds).

Merchant

Merchant

Crazy Uproar
• Skill now grants STR +4 and ATK +30 to the caster and nearby party members
• Fixed casting time increased by 0.5 seconds
• Variable casting time increased by 1 second
• Cooldown increased by 30 seconds

Swordsman

Swordsman

Magnum Break
• Delay after skill reduced from 2 seconds to 0.5 seconds
• Cooldown increased by 2 seconds

2nd classes

 

Alchemist

Alchemist

Bomb
• Chance to destroy target's weapon increased
• Changes damage type from special melee physical damage to normal melee physical damage
• Changes damage formula
• Additional damage increases based on Potion Research skill level

Acid Terror
• Chance to destroy target's armor increased
• Changes damage type from special long ranged physical damage to normal long ranged physical damage
• Changes damage formula. New damage formula: (200 x skill level)%ATK
• Additional damage increases based on Potion Research skill level

Assassin

Assassin

Sonic Blow
• Attack motion removed
• Skill now deals 50% more damage against target who has HP lower than 50%. New damage formula: (200 + (100 x skill level))%ATK
• Cooldown increased by 1 second

Venom Splasher
• Cooldown reduced to 10 seconds (previously 12 seconds).
• No longer consumes Red Gemstone
• Damage increased. New damage formula :(400 + (100 x skill level))%ATK

Bard & Dancer

Bard and Dancer

Melody Strike/Slinging Arrow
• Variable casting time reduced from to 0.5 second (previously 1.5 second)
• Delay after skill increased by 0.3 second
• Increases damage. New damage formula: (110 + (40 x skill level))%ATK x 2 hits

Music Lessons
• Delay after attack reduced by 1%) • Increases % MaxSP by 1% per skill level
• No longer gives bonus to song skills

Dance Lessons
• Increases CRIT by 1 and increases %MaxSP by 1% per skill level
• No longer gives bonus to song skills

Unbarring Octave/Dazzler
• Cooldown increased by 4 seconds
• Delay after skill reduced from to 0.3 second (previously 4 seconds)

Amp
• SP consumption of song skills reduced by 20%
• Delay after skill increased by 0.3 second
• Cooldown increased by 300 seconds

Encore
• Delay after skill increased by 0.3 second
• Cooldown increased by 60 seconds
 
Unchained Serenade
• Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula: (100 + (10 x skill level))%MATK
• Increases damage based on user's job level
• Can be used in PVP environment maps only

Magic Strings
• Variable casting time reduced by (2 x skill level)%
• Delay after skill reduced by (3 x skill level)%

Impressive Riff
• Increases attack speed of the user and nearby party members within 31x31 cells around the user
• Delay after attack reduced by 1% on level 1
• Delay after attack reduced by (1 + (2 x skill level))%) on level 2-9
• Delay after attack reduced by 20% on level 10

Song of Lutie
• Increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user
• Increases MaxHP by (9 + (skill level))% on level 1-9
• Increases MaxHP by 20% on level 10
• Increases incoming recovery rate by (2 x skill level)%

Perfect Tablature
• Increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user
• Flee increases by +(18 + (2 x skill level)) on levels 1-9
• Flee increases by +40 on level 10
• Perfect Dodge increases by +1 on levels 1-2
• Perfect Dodge increases by +2 on levels 3-4
• Perfect Dodge increases by +3 on levels 5-6
• Perfect Dodge increases by +4 on levels 7-8
• Perfect Dodge increases by +5 on levels 9-10

Hip Shaker
• Has a chance to drain SP of the enemies within 9x9 cells around the user. SP draining: (10 + (2 x skill level))%. Success chance: (20 + (5 x skill level))%
• Can be used in PVP environment maps only

Slow Grace
• Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction: (3 x skill level)%. Movement speed reduction: (2 x skill level)% • The potency of skill depends on user's AGI and DEX
• Can be used in PVP environment maps only

Gypsy's Kiss
• Increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user
• Increases MaxSP by (9 + (skill level))% on levels 1-9
• Increases MaxSP by 20% on level 10
• Reduces SP consumption of skill by (5 + (1 x skill level))%
 
Lady Luck
• Increases CRIT and % of critical damage of the user and nearby party members within 31x31 cells around the user
• Increases critical damage by (2 x skill level)%

Focus Ballet
• Increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + 4 x skill level

Mental Sensing
• Increases experience gained from killing monsters for the user and nearby party members within 31x31 cells around the user. Experience gained: (10 + (10 x skill level))%

Harmonic Lick
• Grants a random buff to the user and nearby party members within 31x31 cells around the user, one of the following:
-- Delay after attack reduced by 20%
-- ATK +20%
-- MATK +20%
-- MaxHP +30%
-- MaxSP +30%
-- All Stats +15
-- HIT +50
-- Flee +50
-- Reduces SP consumption of skills by 30%
-- Increases HP recovery by 100%
-- Increases SP recovery by 100%

Acoustic Rhythm
• Grants damage reduction against Earth, Water, Fire and Wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance: (3 x skill level)%. Status resistance: (5 x skill level)%

Power Chord
• Grants the user and nearby party members within 31x31 cells around the user the ability to cast spells without consuming Gemstones

Down Tempo
• All enemies defense within 9x9 cells around the user are reduced to 0
• Can be used in PVP environment maps only

Classical Pluck
• Inflicts confusion effect and curses all players (except user) within 9x9 cells around the user to be unable to use skill
• Can be used in PVP environment maps only

Lullaby
• Puts all enemies within 9x9 cells around the user to sleep

Battle Theme
• Increases ATK and DEF of the user and nearby party members within 31x31 cells around the user. ATK +(15 + (5 x skill level)). DEF +(15 x skill level)

Blacksmith

Blacksmith

Adrenaline Rush
• Delay after attack reduced by 10%).
• Hit per skill level increased - Hit + (5 + (3 x skill level))

Power Thrust
• Weapon destruction chance is removed
• Increases bonus damage on party members. 5% (level 1-2), 10% (level 3-4), 15% (level 5).

Crusader

Crusader

Grand Cross
• Fixed casting time reduced from to 0.5 second (previously 1.5 second)
• Variable casting time reduced from to 1 second (previously 1.5 second)
• Delay after skill reduced from to 0.5 second (previously 1.5 second)
• Cooldown increased by 1 second
• Self damage removed (HP cost on casting remains)

Shield Boomerang
• New damage formula: (80 x skill level)%ATK

Spear Quicken
• Delay after attack reduced by 10%

Hunter

Hunter

Land Mine
• Fixed casting time reduced to 0.3 second (previously 1 second)
• Variable casting time increased by 0.5 second

Claymore Trap
• Fixed casting time reduced to 0.3 second (previously 1 second)
• Variable casting time increased by 0.5 second

Blast Mine
• Fixed casting time reduced from to 0.3 second (previously 1 second)
• Variable casting time increased by 0.5 second

Blitz Beat
• Changed damage formula to increase based on player's AGI and DEX stats
• Auto Blitz Beat no longer splits damage among multiple targets

Knight

Knight

Bowling Bash
• Deals 2 hits of damage to enemies within a 5x5 cell space and knocks them back
• When a two-handed sword is equipped, the number of hits change based on number of targets:
-- 1 target : 2 hits
-- 2-3 targets : 3 hits
-- targets or higher : 4 hits
• Delay after skill reduced
• Cooldown increased by 1 second

Brandish Spear
• Changed damage type to long-ranged physical damage
• Damage formula changed: damage is increased depends on player's STR stat. New damage formula: (400 + (100 x skill level))%ATK
• Casting delay reduced.
• Delay after skill increased by 0.5 seconds
• Cooldown increased by 1 second
• SP consumption to increased to 24.

Two-hand Quicken
• Delay after attack reduced by 10%).
• CRIT and Hit per skill level increased, CRIT + (2 + skill level) and Hit + (2 x skill level)

Charge Attack
• Fixed casting time and variable casting time both removed
• Cooldown increased by 0.5 seconds

Monk

Monk

Knuckle and Fist Weapon Damage
• Knuckle and Fist weapons for Monks now do 100% Damage against Small and Medium targets, and 75% Damage against Large targets

Raging Trifecta Blow
• Trigger chance is 30% on every skill level

Raging Quadruple Blow
• This skill can only be used immediately after Raging Trifecta Blow or during Level 4 Root status and can be followed up with Raging Thrust. When used as a knuckle weapon, it hits the enemy 6 times with double damage
• Reduces SP consumption

Guillotine Fist
• When used in combo, the skill can be used when 1 Spirit Sphere or more remains
• Increases damage by 100% when 6 Spirit Spheres or more remains
• SP recovery penalty reduced from to 3 seconds (previously 10 seconds)

Root
• Effect now lasts 10 seconds
• Effect duration is reduced to 2 seconds when used on Boss Monsters

Occult Impaction
• Slightly increases damage
• When used on target that user caught with Root, skill deals 50% more damage

Throw Spirit Sphere
• Consumes 1 Spirit Sphere regardless of skill level
• Slightly increases damage. New damage formula: (600 + (200 x skill level))%ATK
• When used on target that user caught with Root, skill deals 50% more damage

Spiritual Sphere Absorption
• Fixed casting time reduced from to 0.5 second (previously 1 second)
• Removes variable casting time

 

Priest

Priest

Magnus Exorcismus
• Fixed casting time reduced to 1 second (previously 3 seconds)
• Variable casting time reduced to 4 seconds (previously 12 seconds)
• Delay after skill reduced to 1 second (previously 1.5 seconds)
• Cooldown increased by 6 seconds
• Changes to deal damage to all race enemies
• Deals 130% MATK per hit (previously 100%MATK) to Demon/Undead races and Shadow/Undead property enemies

Mace Mastery
• Increases CRIT per skill level, CRIT + (skill level)

Suffragium
• Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))%
• Adds 0.5 seconds fixed casting time
• Adds 1 second variable casting time
• Delay after skill reduced from 2 seconds to 1 second
• Adds 30 seconds cooldown

Imposito Manus
• Changes skill mechanism: increases ATK and MATK to the user and nearby party members for 120 seconds. ATK and MATK bonus: (5 x skill level)
• Fixed casting time increased by 0.5 seconds
• Variable casting time increased by 1 second
• Delay after skill reduced to 1 second (previously 3 seconds)
• Cooldown increased by 30 seconds

Rogue

Rogue

Sightless Mind
• SP consumption reduced to 15
• Increases damage. New damage formula: (50 + (150 x skill level))%ATK
• When Sightless Mind hits target, target will take more damage from all sources by 30% for 10 seconds (15% on boss monsters)

Back Stab
• Automatically moves player to target's back to attack. Can't be used while Hiding
• Damage occurs twice when using Daggers
• Skill accuracy increases based on skill level
• Cooldown increased by 0.5 second

Intimidate
• Delay after attack reduced by 1% per skill level

Sage

Sage

Deluge/Whirlwind/Volcano
• Catalyst changed from to Blue Gemstone (previously Yellow Gemstone)
• Volcano increases both ATK and MATK

Endow Tsunami/Endow Tornado/Endow Quake/Endow Blaze
• Fixed casting time reduced from to 1 second (previously 3 seconds)
• Variable casting time increased by 1 second
• Catalyst changed to Indigo Point/Yellow Wish Point/Lime Green Point/Scarlet Point
• Elemental magic damage increased by 1% per skill level
• Skill failure removed
• Duration of level 1-4 changed

Hindsight
• Spells triggered by Hindsight will be based on Hindsight's Skill Level as indicated below:
-- Hindsight Level 1-3: Fire Bolt/ Cold Bolt/ Lightning Bolt
-- Hindsight Level 4-6: Soul Strike/ Fire Ball
-- Hindsight Level 7-9: Earth Spike/ Frost Diver
-- Hindsight Level 10: Earth Spike/ Frost Diver
• Spells will be triggered at half of Hindsight's Skill Level, unless the Skill Level of the triggered spell is less than half of Hindsight's Skill Level (example: If Hindsight is Level 8 and Fire Bolt is Level 6, Fire Bolt as cast by Hindsight will be Level 4)
• If the triggered spell level is less than half of Hindsight's Skill Level, the actual skill level will be cast (example: If Hindsight is Level 8 and Fire Bolt is Level 2, Fire Bolt as cast by Hindsight will be Level 2)
• The odds of casting a certain skill is double the Skill Level

Wizard

Wizard

Lord of Vermilion
• Fixed casting time reduced to 1.5 seconds (previously 1.68 seconds)starting at Level 10
• Variable casting time reduced to 4.5 seconds (previously 6.72 seconds) starting at Level 10
• Delay after skill reduced to 1 second (previously 5 seconds)
• Cooldown increased by 5 seconds
• Damage display changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack
• Damage increased slightly. New damage formula: (400 + (100 x skill level))%MATK

Meteor Storm
• Fixed casting time reduced to 1.5 seconds (previously 2.4 seconds) starting at Level 10
• Variable casting time reduced to 6.3 seconds (previously 9.6 seconds) starting at Level 10
• Delay after skill reduced to 1 second (previously 7 seconds)
• Cooldown increased by 7 seconds

Storm Gust
• Fixed casting time reduced to 1.5 seconds (previously 2.4 seconds) starting at Level 10
• Variable casting time reduced to 6.3 seconds (previously 9.6 seconds) starting at Level 10
• Delay after skill reduced to 1 second (previously 5 seconds)
• Cooldown increased by 6 seconds

Jupitel Thunder
• Fixed casting time reduced to 0.5 seconds (previously 1.12 seconds) starting at Level 10
• Variable casting time reduced to 3.8 seconds (previously 4.48 seconds) starting at Level 10

Earth Spike
• Fixed casting time increased to 1.2 seconds (previously 0.56 seconds) starting at Level 5
• Variable casting time increased to 3.2 seconds (previously 2.24 seconds) starting at Level 5
• Delay after skill reduced to 1.4 seconds (previously 1.8 seconds)
• Damage increased to 200% per hit (previously 100%)

Heaven's Drive
• Fixed casting time increased to 0.8 seconds (previously 0.64 seconds) starting at Level 5
• Variable casting time reduced to 1.9 seconds (previously 3.2 seconds) starting at Level 5
• Delay after skill reduced to 0.5 seconds (previously 1 second)

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